“ | I'm sorry, Beth... I have no choice. It's the only way I can survive anymore. If someone finds this, I'm sorry, I had to... I had no choice. | „ |
~ Hannah's journal. Also one of her last written words before being possessed by the Makkapitew. |
“ | I see it now. Its so simple, its so easy. | „ |
~ The Makkapitew speaking as it begins to fully possess Anna/Gordon. |
The Makkapitew is the overarching antagonist of the Until Dawn series, and the main antagonist of its prequel The Inpatient. After its death, the spirit possessed a starving Hannah Washington turning her into a Wendigo and becoming the main antagonist of the game.
What Makes Him Pure Evil?[]
- While the Makkapitew is an evil spirit that haunts Blackwood Mountain, it is heavily implied in both games that the Makkapitew is responsible for the Wendigo curse being laid on the mountain by the Cree in the first place, meaning that he was not made of evil, but became a monster of his own choice, since the Wendigos symbolize greed and selfishness.
- When someone devours human flesh on the mountain, the Makkapitew is one of the many Wendigo spirits that will attempt to possess the offending human.
- This transformation is not only gradual, but very painful, and the victim is fully aware of what is happening to them, but incapable of stopping it, a fate worse than death.
- Despite being the Alpha Wendigo, the Makkapitew does not care for other Wendigos, often leaving them alone to feed or hunt alone. During the events of the prequel, it shows no hesitation in abandoning its fellow Wendigos to death when the place catches on fire.
- Along with the other Wendigos, it is directly responsible for the downfall and massacre of the Blackwood Sanitarium, and the abandoning of Blackwood Mountain for half a century, massacring the staff, and causing the head of the facility to commit suicide rather than be killed or captured by the Wendigos.
- The Makkapitew then discovered the tunnel to the Blackwood Mountain hotel, initiating a massacre of the guests staying there. While the staff of the Sanatorium were committing experiments on the surviving miners, and therefore their deaths could be seen as deserved, the hotel guests were completely innocent, but the Makkapitew still led the other Wendigos to the tunnel, which led to hundreds of innocent people dying.
- Whenever the Makkapitew attacks someone, unless they present a direct threat, the Makkapitew will just toy with them and not kill them immediately, even giving them multiple opportunities to get a decent head start despite having super speed, just so it can see them running scared and get a thrill out of chasing and hunting people.
- Whenever it kills someone in the games, it generally kills them by decapitation, but taking the bodies and the heads back to the lair and stringing them up like trophies, acting more like a serial killer than a cannibal, as it is never shown feeding on anyone it catches and kills.
- During the events of the prequel, The Inpatient, the Makkapitew will possess either Anna/Gordon, the cellmate of the player depending on the player's gender, or the player themselves, causing them to endure horrible visions and gradually transforming their bodies while they are fully aware.
- If the Makkapitew is possessing Anna/Gordon, as it becomes to fully assume control, it will speak in a mixture of its own voice and the victim's, stating "I see it now. It's so simple, it's so easy", showing not only the Makkapitew is fully aware of what it is doing and embraces it, but even takes joy in mocking the poor victims of its rampage over how easy it was to get a new body.
- Regardless of whether or not the Makkapitew is possessing Anna/Gordon or the player, it will still massacre several cops at the cable car. The cops are horrible, shooting witnesses to the Wendigo and trying to cover the whole thing up, but it was still a horrible thing to do.
- Furthermore, whoever is being possessed will have to stay on the mountain and will operate the cable car to let all of the other survivors to escape, using the last vestiges of their free will to resist the Makkapitew's desire to kill them all and allow them to survive.
- If the player is the one being possessed and Father Ted is the only one left alive, the Makkapitew can make the player kill the minister for no other reason other than just sheer sadism. Furthermore, the Makkapitew will do just after Father Ted told how to operate the cable car to let him escape, meaning he gave the priest the belief his friend was still in control, only to kill the priest when he had the hope he would escape.
- If the player is the one possessed by the Makkapitew, it will be shown that when it saw Hannah and Beth, it was not being attacked by the Stranger and just attacked and chased the two for its own amusement.
- Despite being hunted by the Stranger for years, the Makkapitew, despite knowing fully well where the other Wendigos were, made no effort to try and save or free them, only caring about itself.
- In the opening of Before Dawn and shown in the Events of the Past video, the Makkapitew deliberately attacked Hannah and Beth and pursued them to their deaths out of no point but sheer sadism and cruelty with it being made clear that he gave the twins a good look at what was chasing them just to scare them. This was such a heinous act that the Stranger, despite knowing how the Makkapitew will just come back if his physical body is destroyed and it is therefore better to capture it, decided the Makkapitew had to die for it.
- When Hannah, who had broken a leg from the fall was stuck in the mines, had no other choice but to eat Beth's corpse, since she died in the fall outright, the Makkapitew jumped at the chance to possess her.
- Throughout the journal Hannah kept, Hannah is fully aware something horrible is happening to her and is terrified of what she is going through, showing that the Makkapitew is once again subjecting her to a fate worse than death.
- When the game itself begins proper, the Makkapitew spends several hours openly stalking the group and not attacking them, content to just watch and observe them before going after them properly, given that several of the wide shots not shown with its vision are implied to be it stalking them from the shadows, which becomes much more clearer after the group becomes aware of it properly.
- It is heavily implied that he summoned the winter storm to keep the group stuck on the mountain so he would have the time to attack and kill them, given that older and more powerful Wendigos had the ability to control winter weather.
- When it starts to go after the main cast, it first goes after Mike and Jessica, appearing in the binoculars when they see the cabin, just to scare them, although they don't realize what it was and dismiss it as just snow. Later on, it lets out the first screech the characters truly hear, just to scare and confuse them, since they think it is just an animal.
- When Mike first senses the Makkapitew being near them, the Makkapitew gets closer to them, before scaring a moose towards them that almost causes it to hit them, just to terrify them even further. Later on, it inflicts a fatal injury on the moose, and then leaving it to bleed out and put in Mike and Jess's path, just so it can set up a sick version of a joke.
- Regardless of whether or not Mike kills the fatally injured deer or comforts it, the Makkapitew will drag the deer away just to scare them and lets them run, despite being right next to them and having ample time to kill them.
- While chasing them, it neglects to use its super speed, instead following them from a close distance and letting them think it is a bear. Very telling, when Mike and Jess stop briefly at the locked gate, the Makkapitew lets Mike unlock the gate and does not try to attack Jess when she falls, letting them get into the cabin and allowing them to think they are safe.
- After Mike has started the fire in the cabin, the Makkapitew comes up to the windows and spies on them through them then, instead of bursting through the windows or the door to attack them, tosses Jessica's phone through a window, which she had dropped, which breaks the window and scares them.
- Then when Jessica sees the phone, and assumes that the other members of the group are trying to interrupt them, she briefly goes outside to yell at them in a lengthy rant. The Makkapitew, despite seeing Jessica clearly, lets her finish her rant without moving, then when Jessica reenters the cabin, violently grabs her through the cabin window and drags her out.
- The Makkapitew had plenty of time and opportunities to attack the two of them, but instead took its time and toyed with them just to scare them, let them think they were safe, and then attacked, ratcheting up their fear and giving them the belief that everything was all right, just for its own sadistic amusement. In fact, during the scene where it is spying on them through the window from its point of view, you can hear the Makkapitew visibly breathing and breathing heavily, showing how much it visibly enjoys tormenting and scaring its victims.
- Then when Jessica sees the phone, and assumes that the other members of the group are trying to interrupt them, she briefly goes outside to yell at them in a lengthy rant. The Makkapitew, despite seeing Jessica clearly, lets her finish her rant without moving, then when Jessica reenters the cabin, violently grabs her through the cabin window and drags her out.
- When the Makkapitew kidnaps Jessica, rather than just kill her immediately, it instead decides to drag her all the way back to its lair in the mines, while Jessica is screaming in sheer terror all the while.
- Meanwhile Mike, who is desperately pursuing what he believes to be a bear, will immediately give chase. Should the player fail too many quick time events or refuse to take any shortcuts while pursuing it, when Mike gets to the mines, Jessica will be dropped onto an elevator with her jaw missing, while if the player managed to get all the quick time events and took the shortcuts, the Makkapitew will drop Jessica, alive, but badly injured from being dragged so roughly through the snow along with being grabbed through a glass window.
- Regardless of the outcome, the elevator will move down, and Mike will assume Jessica is dead for the rest of the game. The Makkapitew will then be shown, regardless of if Jessica is alive or dead, looking down at Mike through the scope of his sniper rifle, and will only move when Mike tries to shoot it. Despite Mike being a stationary target that could have been killed very easily, the Makkapitew just watches Mike as he grieves over Jessica, clearly relishing in his pain.
- Meanwhile Mike, who is desperately pursuing what he believes to be a bear, will immediately give chase. Should the player fail too many quick time events or refuse to take any shortcuts while pursuing it, when Mike gets to the mines, Jessica will be dropped onto an elevator with her jaw missing, while if the player managed to get all the quick time events and took the shortcuts, the Makkapitew will drop Jessica, alive, but badly injured from being dragged so roughly through the snow along with being grabbed through a glass window.
- If Mike misses a quick time event and cannot slide under a falling door, he will have to take an alternative route. During this route, Mike will use his lighter to light a lantern, and the Makkapitew's eyes will be shown spying on him as he makes his way through the mines. While the Makkapitew does not chase after Mike or follow him to the Sanatorium, the extremely intense glare the Makkapitew gives in the scene shows that the Makkapitew has no intent on leaving the cast alone.
- The Makkapitew then decides to go after Emily and Matt, who are trying to call for help due to a psychopath stalking them on the mountain, though it is really just Josh. When they get to the place where Hannah and Beth fell, the Makkapitew lets out an extremely long screech, both to scare them, and also implicitly summon a herd of moose to corner the two of them.
- The moose will kill Matt by pushing him off the cliff if the player has him attack the leader of the herd, causing him to fall to his death, where the Makkapitew will recover his corpse and cut off the head as a trophy.
- If Matt and Emily make their way through the herd without incident and manage to call for help, the Makkapitew will try to kill them by severing the cables holding the tower up on the cliff, despite the fact they are helpless and trapped on the tower and would be easier for it to just climb up the tower and kill them easily, going with making the tower fall just because that is the scarier method.
- In fact, the Makkapitew actually does bang on the door to the floor repeatedly, and given its strength, would have been able to force its way in easily, but it just banged on the door just to ratchet up Emily and Matt's fear before cutting the cables, all for its own sadistic amusement.
- If Matt and Emily make their way through the herd without incident and manage to call for help, the Makkapitew will try to kill them by severing the cables holding the tower up on the cliff, despite the fact they are helpless and trapped on the tower and would be easier for it to just climb up the tower and kill them easily, going with making the tower fall just because that is the scarier method.
- The moose will kill Matt by pushing him off the cliff if the player has him attack the leader of the herd, causing him to fall to his death, where the Makkapitew will recover his corpse and cut off the head as a trophy.
- While Emily will survive the fall regardless of the decisions, if Matt is still alive and tried to save her, he will be knocked out and the Makkapitew will be dragging him to a meat hook to impale him with.
- If Matt does not have the flare gun, he will die at this point regardless, as the Makkapitew will shove the hook down his throat and Matt will drown to death in his own blood, a truly agonizing way to die, and the Makkapitew deliberately picked this option because it was not an instant death. Later, he will decapitate the dead body and take it back to his room as a trophy.
- Should he have the flare gun, the player has to shoot it at the Makkapitew and missing or taking too long will still result in Matt's death, but should he successfully shoot, the Makkapitew will still be scared enough to back off, albeit taking one of Matt's shoes to play mind games with Emily.
- If Matt does not have the flare gun, he will die at this point regardless, as the Makkapitew will shove the hook down his throat and Matt will drown to death in his own blood, a truly agonizing way to die, and the Makkapitew deliberately picked this option because it was not an instant death. Later, he will decapitate the dead body and take it back to his room as a trophy.
- When Emily comes to in the mines, the Makkapitew will repeatedly make screeches to unsettle and scare her, while if Matt is dead, or is still alive and tried to save her on the tower, the Makkapitew will deliberately leave one of his shoes behind just to make her think Matt is dead, for no other reason than for amusement.
- While fighting the Stranger, the Makkapitew will later on, when Emily is trying to escape the mines, ambush her, and finally let Emily see it in the flesh. Despite being right next to her on the first grab attempt, the Makkapitew will let her get a good head start while wonders what it is, clearly relishing in her fear. Later, while deliberately wondering what path to go down, the Makkapitew will jump right in front of her and screech.
- Despite being right in front of her, the Makkapitew will not attack her, and will only catch and kill her if the player fails too many quick time events. The Makkapitew allows Emily to get a very good look at it and does not attack her immediately just to let her know what is pursuing her is no human, but a monster and to increase her terror.
- If Emily dies due to the rock grinder, the Makkapitew will still take her body, decapitate it, and display it in its lair. If Emily does not have the flare gun, and made it to the surface, the Makkapitew will bite her, though not fatally before she manages to get to safety. If Emily does have the flare gun, and the player succeeds at the quick time event to shoot, she will manage to scare off the Makkapitew before it bites her.
- Despite being right in front of her, the Makkapitew will not attack her, and will only catch and kill her if the player fails too many quick time events. The Makkapitew allows Emily to get a very good look at it and does not attack her immediately just to let her know what is pursuing her is no human, but a monster and to increase her terror.
- While fighting the Stranger, the Makkapitew will later on, when Emily is trying to escape the mines, ambush her, and finally let Emily see it in the flesh. Despite being right next to her on the first grab attempt, the Makkapitew will let her get a good head start while wonders what it is, clearly relishing in her fear. Later, while deliberately wondering what path to go down, the Makkapitew will jump right in front of her and screech.
- The Makkapitew will kidnap Josh Washington. who was tied up after he was revealed to be the psycho running around after everyone, and takes him back to the mine. Once the Makkapitew has brought Josh to the mine, it is repeatedly shown that Josh is unharmed and just sitting in a chair, which is odd given that the Stranger assumed that the Makkapitew would torture and feed on Josh.
- However, the Stranger's journal makes it clear that the Wendigo will start trying to break down anyone who has not eaten for a while, especially in the mines, where their spirits are especially strong, in order to get them to eat human flesh. The Makkapitew deliberately was trying to turn Josh into a host for another Wendigo, which is another horrible fate worse than death, especially since it is heavily implied that the Makkapitew has access to all of Hannah's memories, and therefore knows exactly who the main cast is.
- When Chris and the Stranger go back to the barn to free Josh and see that he is gone, the Makkapitew attacks the Stranger and decapitates him with a single swift strike, the only time the Makkapitew kills someone quickly and that was because it was already angered by the Stranger's constant interference.
- It will then constantly attack Chris, and if Chris fails the quick time events, it will kill him and throw his decapatated head onto the porch right in front of Ashley just to taunt her that her boyfriend is dead.
- If Chris makes it to the door, but tried to sacrifice Ashely in one of Josh's traps, she will let him die and the Makkapitew will wind up killing Chris by biting him and tearing his head off right in front of Ashley, then letting her escape with the knowledge she let her boyfriend die.
- If Chris makes it to the door and did not sacrifice Ashley, she will let him back in and the Makkapitew will come to the door, look right in, let Chris and Ashley get a good look at it and not attack them, instead just letting them see just what they are up against just to scare them.
- Later on, the Makkapitew is shown dragging the Stranger's corpse back to its lair to string as a trophy, with the corpse being unharmed at all, showing that the Makkapitew is only for pleasure rather than hunger.
- It will then constantly attack Chris, and if Chris fails the quick time events, it will kill him and throw his decapatated head onto the porch right in front of Ashley just to taunt her that her boyfriend is dead.
- If the Makkapitew bit Emily, then Emily can possibly be killed because Mike and Ashley think the bite is infectious, even though it isn't. This will make the Makkapitew directly responsible for Emily's death in this scenario.
- When the main cast head out to go get Josh, since he took the cable car key before he started his prank so they could not leave and the Makkapitew has taken him to the mine by now, the Makkapitew has the option to kill Ashley and Chris several times if Chris is not dead by now.
- First of all, if Ashley hesitates to fully close the sewer lid if Chris decides to wait for a bit due to his bad leg, when he decides to follow them, the Makkapitew will kill him. The Makkapitew will then mimic Jessica's voice and will bang on a door implying she is being held captive.
- The Makkapitew will then immediately stop speaking and just keep banging on the door. Should Ashley open the door the Makkapitew will then kill her by decapitation. It will then leave her hat to alert Chris she is dead, causing him to collapse from grief, before the Makkapitew ambushes him and kills him as well.
- First of all, if Ashley hesitates to fully close the sewer lid if Chris decides to wait for a bit due to his bad leg, when he decides to follow them, the Makkapitew will kill him. The Makkapitew will then mimic Jessica's voice and will bang on a door implying she is being held captive.
- Mike and Sam head through the mines to find Josh, treading through head deep water to find where Josh is being kept. When they open the door to the Makkapitew's trophy room, the head of the Stranger, along with the main cast if any of them were killed will wash out, though some of them are specifically put in buckets.
- This is treated by the cast as a trophy room as none of the bodies have been consumed or touched aside from the heads being missing. Furthermore, even if the only body shown is the Stranger, if the player has managed to keep everyone alive, it is indicated both by Sam and Mike's reactions and through a brief part of the Stranger's journal, that there still are several bodies of people the Makkapitew has killed.
- Furthermore, the camera shows the Makkapitew in the head deep water, meaning it was in the water with them the entire time, watching their horrified reactions, meaning it could have killed Sam and Mike easily if it wanted too, but it let them live because it was more fun for them to see all the corpses of their friends and everyone else it has killed over the years.
- This is treated by the cast as a trophy room as none of the bodies have been consumed or touched aside from the heads being missing. Furthermore, even if the only body shown is the Stranger, if the player has managed to keep everyone alive, it is indicated both by Sam and Mike's reactions and through a brief part of the Stranger's journal, that there still are several bodies of people the Makkapitew has killed.
- While Sam is able to climb out of the mines with the cable car key, Mike and Josh have to wade back through the water due to Josh having an injured knee. At this point, the Makkapitew will ambush the two of them, throwing Mike out of the way and focusing on Josh.
- Josh is guaranteed to be lost at this point no matter what. If Sam and Mike did not find Hannah's journal, the Makkapitew will kill Josh by crushing his head. If they did find it, Josh will recognize Hannah by the butterfly tattoo and call out to her.
- Amid the screeching, Hannah will temporarily fight back against the Makkapitew's control screaming in her own voice "Don't hurt him!", pleading with the evil spirit not to hurt her brother. This proves that it is the Makkapitew in control of Hannah's Wendigo form, with Hannah only being very briefly to resist the spirit's control over her body.
- The Makkapitew will spare Josh, only to lock him up once again, and a prior hallucination in the Makkapitew's own voice, indicates it is trying to drive Josh into cannibalism, meaning sparing Josh was an act of pragmatism.
- Amid the screeching, Hannah will temporarily fight back against the Makkapitew's control screaming in her own voice "Don't hurt him!", pleading with the evil spirit not to hurt her brother. This proves that it is the Makkapitew in control of Hannah's Wendigo form, with Hannah only being very briefly to resist the spirit's control over her body.
- Josh is guaranteed to be lost at this point no matter what. If Sam and Mike did not find Hannah's journal, the Makkapitew will kill Josh by crushing his head. If they did find it, Josh will recognize Hannah by the butterfly tattoo and call out to her.
- If Jessica and Matt are still alive, the Makkapitew will hunt them. If Matt and Jessica fail the don't move prompts, the Makkapitew will tear Jessica's jaw off, and slam Matt hard enough into the ground to remove all his teeth and seriously damage his eyes, before the Makkapitew tears off his head.
- Even more, both characters are shown to be fully alive for just a few seconds before they die from blood loss meaning the Makkapitew did not kill them immediatly, and wanted to let them realize the extent of their injuries before it finished them. If they do manage to pass the don't move prompt, then the two will survive for the rest of the night.
- The group reunites at the lodge, pursued by some of the miner Wendigos, but when they get to the main floor, they will find the Makkapitew on the chandelier.
- The player will have to pass several don't move prompts in order to get everyone out alive. Regardless, two of the miner Wendigos will come up the stairs and engage the Makkapitew in a fight.
- The Makkapitew will kill one of them by tearing off its head, and briefly knock the other one out by throwing it into a gas line, showing the Makkapitew does not care about its own kin and only cares about itself. Mike will them break a light bulb in order to create a flame that will ignite the gas flowing into the house.
- If the player fails the Don't Move prompts, the Makkapitew will mortally wound Mike, kill Ashley, Emily and Sam depending on how get failed. Mike will then pull out his lighter and activate it, killing both himself and all of the Wendigos, meaning in the worst case scenario, provided Matt and Jessica are still alive, only Matt, Jessica, and Chris survive, since Chris will be the first to leave the lodge regardless.
- Alternatively, the player can make Sam run for the light switch immediately after passing a don't move prompt and set the building on fire, killing all of the Wendigos including the Makkapitew, but also whoever is left in the lodge, including Mike, Emily, and Ashley, if the latter two are still alive at this point in the game.
- The Makkapitew will kill one of them by tearing off its head, and briefly knock the other one out by throwing it into a gas line, showing the Makkapitew does not care about its own kin and only cares about itself. Mike will them break a light bulb in order to create a flame that will ignite the gas flowing into the house.
- The player will have to pass several don't move prompts in order to get everyone out alive. Regardless, two of the miner Wendigos will come up the stairs and engage the Makkapitew in a fight.
- If the Makkapitew ever manages to catch and kill any of the main group, Hannah will scream "No!" and "Help!", indicating that she is pleading with the Makkapitew to spare her friends, but the Makkapitew ignores her pleas.
- What makes this even worse is that the Makkapitew is implied to have all of Hannah's memories, meaning it knows what these people mean to her, but goes ahead and kills them anyway.
- If all of the main seven survive the game, it shows in their police interviews that the Makkapitew's constant hunting, stalking and attacking them have heavily traumatized them. Furthermore, all of the cast, Sam and Chris especially, will mourn the loss of Josh to the Makkapitew, and it is indicated that they will never forget what the Makkapitew did to them.
- If Josh recognized Hannah, then he will be shown feeding on the Stranger's head, turning him into a Wendigo, which given in the final hallucination Josh has, a voice very similar to the Makkapitew's voice calls his name, is exactly what the Makkapitew wanted him to do, and make him another host for itself, though whether or not it is the Makkapitew is left ambiguous as several Wendigo spirits have already been unleashed by this point.
- While the miner Wendigos are depicted as serious threats, they are explicitly depicted as unorganized and only hunting to eat, and only have a minor role in the game. By contrast, the Makkapitew is present throughout much of the game and is the one actively hunting and attacking the group, and very tellingly, often does it in very sadistic and mocking ways, acting more like a serial killer than something looking to survive.
- Furthermore, the miner Wendigos only kill a wolf for food, and the only time they become a threat to the main cast is right at the end. In stark contrast, the Makkapitew will often try to kill the group out of sheer pleasure and sadism and stays from the second that it starts tracking the cast as a serious threat.
External Links[]
- Makkapitew on the Villains Wiki
- Makkapitew on the Until Dawn Wiki